
Proceedings of PerGames 2005 -
http://www.ipsi.fraunhofer.de/ambiente/pergames2005
held on 11.05.2005 at
3rd International Conference on Pervasive Computing - PERVASIVE 2005
- http://www.pervasive.ifi.lmu.de/
Carsten
Magerkurth
Fraunhofer Integrated Publication and Information Systems Institute
(IPSI), Darmstadt, Germany
Adrian David Cheok
Mixed Reality Lab, National University of Singapore, Singapore
Trond Nilsen
Human Interface Technology Laboratory (HIT Lab NZ), New Zealand
Regan Mandryk
School of Computing Science. Simon Fraser University, Burnaby BC, Canada
With the emergence of ubiquitous and pervasive computing
technology, we are facing a radical paradigm shift in computer entertainment.
In recent years, the immersiveness of gaming experiences had to be created
and conveyed through keyboard and screen alone. Now, the computer as
a medium steps back and weaves itself into the fabric of our physical
and social environments creating potentially richer experiences. For
entertainment and gaming, this holds the chance of reclaiming social
and physical aspects to create new and revolutionary forms of play that
bridge the gap between the real world and virtual entertainment.
With this workshop researchers gathered who are interested
in interactive entertainment and the chances and risks that pervasive
computing might add to it. We discussed results from this emerging field
and shared our experiences and visions to identify relevant research
questions and future research directions.

PerGames 2005 builds on the foundation of PerGames 2004,
held at the Pervasive Conference in Vienna, to have a look at last year's
papers and presentations, please click here.
|
AirKanoid – Visual
Presentation vs. Physical Proximity in Mixed Reality Entertainment
Applications
Daniel Cermak-Sassenrath, Martin Faust, Hartmut Rosch |
|
Albert In
Africa: Online Role-playing and Lessons From Improvisational Theatre
Ken Newman |
|
ARPushPush:
Augmented Reality Game in Indoor Environment
Kiyoung Kim, Minkyung Lee, Youngmin Park, Woontack Woo, Jongweon
Lee |
|
Enhancing
Board Games with Electronics
Daniel Eriksson, Johan Peitz, Staffan Björk |
|
Atomic
Actions – Molecular Experience: Theory of Pervasive Gaming
Bo Kampmann Walther |
|
Vision-Based
Interaction – A First Glance at Playing MR Games in the Real-World
Around Us
Volker Paelke, Christian Reimann |
|
Stimulating
Massively Multiplayer Cooperation with Co-located Game Concepts
Laura Dietz |
|
Gaming on
the Edge: Using Seams in Pervasive Games
Matthew Chalmers, Louise Barkhuus, Marek Bell, Barry Brown, Malcolm
Hall, Scott Sherwood & Paul Tennent |
|
TARBoard:
Tangible Augmented Reality System for Table-top Game Environment
Wonwoo Lee, Woontack Woo, Jongweon Lee |
|
The Drop:
Pragmatic Problems in the Design of a Compelling, Pervasive Game
Ian Smith, Sunny Consolvo, Anthony LaMarca |
|
Spacerace – A
Location Based game for mobile phones using Assisted GPS
Stephan A. Drab, Gerald Binder |
|
TeamTags: Domination
– An AGPS game for mobile phones
Andreas Ritzberger, Stephan A. Drab |
|
Playing
with the Real World
Paul Holleis, Matthias Kranz, Anneke Winter, Albrecht Schmidt |
|
StoryToy
- the Interactive Storytelling Toy
Willem Fontijn , Philip Mendels |
|
Designing
Cross Media Games
Irma Lindt et al. |
|
Tankwar
- Tabletop war gaming in augmented reality
Trond Nilsen , Julian Looser |
|
ARPushPush:
Augmented Reality Game in Indoor Environment
Kiyoung Kim, Minkyung Lee, Youngmin Park, Woontack Woo, Jongweon
Lee |
|
Sports
over a Distance
Florian 'Floyd' Müller
|
|
Eco pods: tangible
User interfaces for early learning of thinking Systems
Erez Kikin-Gil |
|
Games
sensing environmental data
Myriel Milicevic |
Please visit the PerGames 2005 website
at http://www.ipsi.fraunhofer.de/ambiente/pergames2005 |