[Photos of Munich, Germany]
8-13 May 2005, Munich, Germany
The 3rd International Conference on Pervasive Computing

Workshop Locations

At the IntercityHotel

Coffee breaks will outside the rooms, times according to the workshop schedules. Lunch is organized for the workshops individually in local restaurants and paid for by the conference.

At the Hotel Maritim

Coffee breaks will be held in the Piano Bar on ground floor. The workshops are flexible for the breaks; they can be between in the morning between 10:30 and 11:30 and in the afternoon between 15:00 and 16:00. Lunch is organized for the workshops individually in local restaurants and paid for by the conference.


Workshops provide an opportunity to discuss areas of special interest within pervasive computing with like-minded researchers and practitioners. Workshops will be focussed and aimed at sharing of understandings, experiences, and ideas on particular aspects of pervasive computing.

If you have questions about a specific workshop, please enquire directly with the workshop chairs. For general questions about the workshops, please contact the Workshops Chair Antonio Krüger (krueger ätt cs.uni-sb.de).

The following workshops will be held as part of Pervasive 2005 on Wednesday, 11th of May 2005 in Munich. Submission for the workshops is closed.

List of Pervasive 2005 Workshops

Location-and Context-Awareness (LoCA 2005)

There will be a workshop attached to Pervasive 2005 on Location- and Context-Awareness (LoCA 2005) at the German Aerospace Center (DLR) near Munich on the 12th and 13th of May 2005, see http://loca2005.context-aware.org/ for details. The submission deadline for this workshop is 17 December 2004

Workshop Details

W1 What makes for good application-led research in ubiquitous computing?

George Coulouris (Cambridge University), Tim Kindberg (HP Labs), Bernt Schiele (TU Darmstadt), Albrecht Schmidt (University of Munich), Kasim Rehman (Cambridge University)

Location: IntercityHotel München (Bayerstr. 10, 80335 München)

The majority of application studies presented at conferences in our field are exemplars of potential applications suggesting directions for further research. But they often contribute little to our understanding of the broader needs of users of ubiquitous systems and the wider potential of the underlying technologies. Nor do they provide a context within which the merits of alternative designs can be effectively assessed. Ubicomp research could benefit from a better-mapped domain for application research with established metrics, methods for the selection, analysis and evaluation of applications and common infrastructures.

The purpose of the workshop is to attempt to reach a consensus on the reasons for these problems and to develop some ideas for remedies. Constructive critiques of a variety of past experiences will be taken as a starting point for the discussion of new approaches to defining, analysing and assessing application-led research projects. The goal of the workshop is to identify the most important issues and if appropriate make recommendations for community action.

An outstanding international panel has been assembled to participate in the workshop.

Workshop URL:
[Archived copy on this server]

W2 International Workshop on Software Techniques for Embedded and Pervasive Systems (STEPS), 2005

Mauricio Varea, (University of Southampton), Luis A. Cortes, (Linkoping University)

Location: IntercityHotel München (Bayerstr. 10, 80335 München)

The aim of this workshop is to bring together researchers from many areas of Hardware and Software Engineering. As modern business, industry and consumer products are being overwhelmed with smarter, cheaper and more ubiquitous computing devices, attention to computing power is shifting from traditional workstations to mobile phones, PDAs, and many electronic gadgets. However, the current limitations that constrain these devices are centered around the software development process. In the context of pervasive computing, it is crucial to make efficient use of computing resources. While the tendency of current Software Engineering is to produce well-modularized systems built from large libraries, these systems tend to become rapidly bloated.

Pervasive System developers work on the boundary of available computing resources. Thus, tools and techniques for Pervasive Systems design have to take optimization to its limits, integrate them with effective analysis techniques, and systematically produce efficient software that still performs satisfactorily on such platforms. We welcome not only contributions on Pervasive Systems design, but also on Analysis, Verification and Optimization at both high and low level code.

Workshop URL:
[Archived copy on this server]

W3 PerGames 2005: Second International Workshop on Pervasive Gaming Applications

Carsten Magerkurth (Fraunhofer IPSI), Adrian David Cheok (National University of Singapore),Trond Nilsen (HitLabNZ), Regan Mandryk (Simon Fraser University)

Location: Maritim Hotel (Goethestr. 7, 80336 München)

Pervasive Gaming applications combine traditional computer entertainment with real-world context, enabled by the emergence of ubiquitous and pervasive computing technology. In recent years, the immersiveness of gaming experiences had to be created and conveyed through keyboard and screen alone. Now, the computer as a medium steps back and weaves itself into the fabric of our physical and social environments creating potentially richer experiences. For entertainment and gaming, this holds the chance of reclaiming social and physical aspects to create new and revolutionary forms of play that bridge the gap between the real world and purely virtual entertainment. With this second PerGames workshop we bring together researchers who are interested in interactive entertainment and the chances and risks that pervasive computing might add to it. We want to discuss results from this emerging field and share our experiences and visions to identify relevant research questions and future research directions. Among others, possible topics for the workshop include Mixed reality installations, Innovative input devices, Augmented tabletop games, Emerging game concepts, Social implications and social protocols as well as Privacy and awareness issues. 10 to 15 participants will be invited based on a position paper submitted prior to the workshop. Additionally, four to six graduate students will also be invited to participate. Building on the foundation of PerGames 2004, held at last year's Pervasive Conference in Vienna, we look forward to an inspiring and successful workshop.

The best paper submissions will be published in the ACM Journal on Computers in Entertainment (ACM CIE).

Workshop URL:
[Archived copy on this server]

W4 Auditory Displays for Mobile Context-Aware Systems

Richard Etter (Fraunhofer Institute for Applied Information Technology), Marcus Specht(Fraunhofer Institute for Applied Information Technology), Bruce Walker (Georgia Institute of Technology), Gerhard Eckel (Fraunhofer Institute for Media Communication)

Location: Maritim Hotel (Goethestr. 7, 80336 München)

Mobile contexts are a challenge for context-aware systems. An important issue is how a mobile system adapts to the context in order to assist a mobile user. In this situation the usage of auditory displays provide a variety of possibilities. According to the current context a system can:

  • use different types of auditory displays, such as mobile device speakers, personal headphones, ambient displays in rooms or public places,
  • use a variety of mapping between tonal parameters and contextual parameters for audification,
  • support different modes of communication from direct communication to providing awareness information

The Goal of the Workshop is to address the potential of auditory displays for mobile context-aware systems. The workshop discusses different inference-models that adapt the usage of auditory displays and the type of information displayed according to the mobile context. In this workshop works from the background of the auditory display community and the ubiquitous and pervasive computing research will be presented. A moderated discussion on integrating audio displays for mobile context-aware systems will follow.

Workshop URL:
[Archived copy on this server]

W5 Software Architectures for Self-Organization: Beyond Ad-Hoc Networking

Thomas Kirste (Fraunhofer Institute for Computer Graphics Darmstadt), Alois Ferscha (University of Linz), Anind Dey (Intel Research, Berkeley), Khai Truong (Georgia Institute of Technology)

Location: IntercityHotel München (Bayerstr. 10, 80335 München)

Ubiquitous computing infrastructures require software technologies that enable ad-hoc ensembles of devices to spontaneously form a coherent group of cooperating components. This is specifically a challenge, if the individual components are heterogeneous in nature and have to engage in complex activity sequences in order to achieve a user goal. Typical examples of such ensembles are smart environments. Today, the interaction between the components of these environments are carefully designed by hand. Tomorrow, such smart ensembles have to be able to organize themselves from components built by different vendors.

Already, software infrastructures are beginning to emerge that look at addressing this challenges. However, it seems that there is yet no well defined and acknowledged set of functionalities these software infrastructures need to provide, as well as a set of adequate criteria for comparing the suitability of different solutions for self-organization, distributed problem solving, and multimodal dialogues crossing device boundaries. The problem domain itself is still nascent.

The objective of this workshop is to look at the software challenges created by future multi-device infrastructures beyond the level of ad-hoc networking. We want to derive a fundamental model of the problem domain, a catalog of functional requirements and assessment criteria, providing shape and tangibility to the problem domain and comparability to solution proposals. Such an understanding is indispensable for rigorous and reusable research.

Workshop URL:
[Archived copy on this server]

W6 Pervasive Mobile Interaction Devices (PERMID 2005)

Enrico Rukzio (University of Munich), Jonna Hakkila (Nokia Corporation), Jani Mäntyjärvi (VTT Technical Research Centre of Finland), Mirjana Spasojevic (Hewlett Packard Labs), Nishkam Ravi (Rutgers University)

Location: Maritim Hotel (Goethestr. 7, 80336 München)

Mobile devices have become a pervasive part of our everyday life. People have mobile phones, smartphones and PDAs with them nearly always and everywhere. So far these mobile devices have been mostly used for phone calls, writing short messages and organizer functionalities. Currently, we see that the development of context-aware services for mobile phones primarily takes into account the user, his situation, and the location.

But why not use these devices for interaction with the real world, as a mediator between the virtual and the user's world? While certain research domains within the fields of mobile applications and services advance at an amazing speed (e.g. context-aware services on mobile devices, using the sensors of mobile phones), the areas of pervasive mobile user interfaces, mobile devices as interaction devices, mobile devices for interaction with the physical world and user experiences in this field are still rather limited.

The main goal of the workshop is to develop an understanding of how mobile devices (particularly mobile phones, smartphones and PDAs) can be used as interaction devices. We will provide a forum to share information, results and ideas on current research in this area. Furthermore, we aim to develop new ideas on how mobile phones can be exploited for new forms of interaction with the environment. We will bring together researchers and practitioners who are concerned with design, development and implementation of new applications and services using personal mobile devices as user interfaces.

Workshop URL:
[Archived copy on this server]

W7 User Experience Design for Pervasive Computing

Lucia Terrenghi (LMU Munich University), Irma Lindt (Fraunhofer FIT), Andreas Butz (LMU Munich University), Mike Kuniavsky (Independent Consultant)

Location: Maritim Hotel (Goethestr. 7, 80336 München)

Think about a camera that besides from enabling to take pictures of a travel, might catch and store the smells of a market, or the noises of people and music around: and think about a multimodal photo album, which enables to evoke the experience and share it with others.

Experience design is a design approach which focuses on the quality of the user experience during the whole period of engagement with a product: from the first approach, through its usage, to the reflection and memory of the complete relationship.

As technologies for wireless networks, image capture, storage and display get cheaper and more performing, and as the internet drives up the availability of a pervasive information and communication infrastructure, it becomes possible to embed computing capabilities into a variety of environments and bring communication in a much broader set of contexts. Thus, pervasive computing and context sensitive systems allow for the design of new stimuli from which people could create their own meaningful experiences, individual or shareable.

These goals raise new challenges, suggesting the need of new methods and forms of interaction patterns between users and environments, and between different groups of users. Design can play a key role in shaping new toolkits for contextualized experiences, and enhance the natural evolutions of users' sense of place and time towards the experience of living in a mixed reality, in which physical and virtual spaces are blending together, and social relationships become fluid and distributed.

Workshop URL:
[Archived copy on this server]

W8 ECHISE 2005 - 1st International Workshop on Exploiting Context Histories in Smart Environments

Thorsten Prante (Fraunhofer IPSI), Brian Meyers (Microsoft Research, Redmond), Geraldine Fitzpatrick (University of Sussex), Lonnie D. Harvel (Georgia Institute of Technology, Atlanta)

Location: Maritim Hotel (Goethestr. 7, 80336 München)

Interconnected collections of computational artifacts have to exhibit smart and coherent behavior in support of the users' activities and tasks across artifacts/devices, in order to be perceived as smart environments on the users' side.

A promising approach to enhance the user experience in smart environments is to exploit recorded histories of the users' interactions in context (context histories for short). These histories can be used to support ubiquitous/pervasive computing applications with an enhanced understanding of the users' activities and interactions as they expand and develop over time. In addition, current contextual data is often imperfect and noisy and can be smoothed from the use of histories.

Exploiting context histories may, for example, result in less distractions, more adapted and coherent behavior of multi-computer setups, and better support in information management and search. The user could end up with a more supportive and comforting environment. At the same time, however, the collection, storage, management, and exploitation of context histories is a delicate issue, as privacy, informational self-determination, and data security are touched. In smart environments, there will be multiple users interacting with multiple and heterogeneous devices, some of them with little storage and computing power.

In this workshop we want to bring together researchers to discuss the trade-offs of exploiting context histories for supporting user experiences with applications in smart environments. Several systems and approaches have already been proposed. We will set out to shape a common vision for this emerging field by identifying common requirements and issues.

Workshop URL:
[Archived copy on this server]